
There is a theory going around that we’ll see multiple Bayos in the game, and the one we were shown is a younger version of the character, hence a different VA. What we’re seeing here isn’t finalised, but when it looks worse than the game that started it all over a decade ago, can you blame me for being concerned?Īnother point of contention for many, myself included, is Bayonetta’s new voice actor - the couple of lines we’ve heard in the trailer are definitely not Hellena Taylor’s, and that just isn’t right to me. Of course, they’re still working on it as I write this, but if it’s so close to being done, why does it look so rough? I played the original Xbox 360 version of Bayonetta 1 two years ago, and graphically it’s still absolutely brilliant. On their official blog, PlatinumGames have said the game is in the final stretches of development. Sometime in the future, we might get a backward-compatible successor to the Switch that would be powerful enough to showcase Platinum’s vision for this title in full, but for now I can only pray to Jubileus it can maintain a stable framerate on current Switch models, even if the resolution dips.
#Bayonetta 3 looks bad Ps4
The Switch is essentially a Wii U on steroids, and it’s over four years old now - it has tremendous trouble running heavily cut-down PS4 and Xbox One games with decent performance - and Bayo 3 is clearly way too ambitious for it. Perhaps this is only one part of the game and we’ll see better results in more colourful areas later on, but even then I think it’s apparent this title is restricted by the hardware it’s on. Thanks to the prominently used gray and green hues in the environments, during more chaotic moments everything blends together into swampy mush, which honestly fails to stir excitement in me. The technical side of things leaves a lot to be desired as well: while the game looks fine in cutscenes, the resolution seems to be a bit low during gameplay to adequately convey what’s going on, making for an overall messy image. What’s up with that?! Where did all the colour go? Yeah, Bayo 1 is often criticised for its muted visuals, but even though that’s true, that was a stylistic choice that contributed to its overall look - a look that was distinctive, and one that still holds up this on the other hand just looks insultingly bland. The overall art direction is one of my major concerns here - Bayonetta is supposed to be overflowing with bright and vibrant colours, but here the whole thing just looks kind of flat.
Bayonetta can be many things (and oh boy have we seen those things) but generic isn’t one of them, to put it diplomatically. It does however look really, really rough, it pains me to say: muddy 7th gen-looking graphics combined with a depressingly dull colour palette make it look shockingly dreary, and that, paired with its odd choice of setting - apocalyptic Shibuya of all places amidst what looks like an alien invasion - gives off a frankly generic vibe. It’s been nearly four years since the game’s announcement at the Game Awards 2017, and after countless desperate social media posts about it being cancelled from people who have nothing else to do with their lives, we can now breathe a sigh of relief: Bayonetta 3 is real, and it’s scheduled to be released sometime in 2022.

With that being said though, I am absolutely heartbroken to conclude that the first look at Bayonetta 3 we got last night has me more concerned than excited.īut first things first, of course: yes, it is finally happening.
#Bayonetta 3 looks bad series
Bayo 1&2 are my favourite games of all time, and I’ve been patiently awaiting the third entry in this series ever since we last saw our beloved witch in action almost seven long years ago. I’ve put hundreds upon hundreds of hours into them, I have mastered their mechanics and am incredibly invested in their universe and characters. I’d like to preface what I’m about to say in this article by stating that the Bayonetta games mean the world to me.
